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DAY/NIGHT CYCLE
* SKY COLOR CYCLE
* MOVING CLOUD LAYER
* STAR AND MOON LAYER INDEPENDENT
* DYNAMIC TERRAIN LIGHTING
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PARTICLE SYSTEMS
* MOVING EMMITERS (with attached point light)
* FIRE
* SMOKE
* WIND/GRAVITY
* COLLISION DETECTION AND RESPONSE
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CARTOON RENDERING
* USING VERTEX AND PIXEL SHADERS
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BEZIER PATCH
* MANUAL LIGHTING CALCULATIONS
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VERTEX COLOURS |
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SURFACE NORMALS
* NORMALS USED FOR LIGHTING
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ANIMATED MESHES
* LOADING .X (ANIMATED)
* LOADING .AC3
* LOADING .3DS
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